Nov 24, 2009, 09:14 PM // 21:14
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#1
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Ascalonian Squire
Join Date: Nov 2007
Guild: Back And Unhappy [Pros]
Profession: W/
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Hammer Bars Current Meta
Dev or Magehunters.
What skill do you think is better for the current meta in GvG?
Post a bar if you have one in mind.
Last edited by Assyrian; Dec 05, 2009 at 10:32 AM // 10:32..
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Nov 24, 2009, 10:04 PM // 22:04
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#2
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Forge Runner
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
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magehunters was to counter block stances and preprotted targets, which is not in the meta for stances, and preprots not a threat at all in low end gvg. 3/4 of the time i'll go dev over magehunters
i'm just gonna go ahead and assume you're talking about gvg since you give no specification whatsofreakingever.
Last edited by Gift3d; Nov 24, 2009 at 10:07 PM // 22:07..
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Nov 25, 2009, 01:02 AM // 01:02
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#3
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Forge Runner
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Earthshaker+Crude Swing+ Whirlwind Attack, rinse and repeat.
This is a pve forum, not pvp. Campfire, ya ya ya ya
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Nov 25, 2009, 01:23 AM // 01:23
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#4
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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Quote:
Originally Posted by Kain Fz
Earthshaker+Crude Swing+ Whirlwind Attack, rinse and repeat.
This is a pve forum, not pve. Campfire, ya ya ya ya
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This basically, throw in pulverizing smash for the lulz.
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Nov 25, 2009, 03:52 AM // 03:52
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#5
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Desert Nomad
Join Date: Jan 2009
Location: Kamadan Dis 1
Guild: LF trolling/flaming guild, 8=D
Profession: W/
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I usally just run this
OQASE5JTiFxR7ghF8VGWXFie.
Works totally fine with me.
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Nov 25, 2009, 02:50 PM // 14:50
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#6
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Wilds Pathfinder
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Dunno why anyone would bother with hammers in PvE
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Nov 26, 2009, 02:53 AM // 02:53
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#7
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Forge Runner
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Earth shaker, better AoE than axes, and very high damage.
Hammers are pretty much THE weapon if you want to see things go boom in PvE. Knockdown is just a bonus.
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Nov 26, 2009, 01:00 PM // 13:00
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#8
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Wilds Pathfinder
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Both swords and axes does those jobs better
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Nov 26, 2009, 05:55 PM // 17:55
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#9
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Frost Gate Guardian
Join Date: Dec 2007
Guild: We Need Therapy [NOW]
Profession: Rt/
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You MIGHT be able to argue that swords aren't as effective in PvE. But you certainly cannot argue hammers are not. Axes and hammers are both great in PvE.
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Nov 26, 2009, 06:26 PM // 18:26
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#10
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by iToasterHD
You MIGHT be able to argue that swords aren't as effective in PvE. But you certainly cannot argue hammers are not. Axes and hammers are both great in PvE.
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I don't think you could. DSlash would be too great a counter-argument.
Or even Hundred Blades...
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Nov 26, 2009, 06:53 PM // 18:53
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#11
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Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
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PvE win: Earthshaker, Crude Swing, Whirlwind Attack, Whirlwind(yes the air skill), Flail, Enraging, FGJ, Res sig/pulverizing/crushing/counterblow/whatever.
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Nov 26, 2009, 07:25 PM // 19:25
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#12
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Silence and Motion
Join Date: Jul 2006
Location: Buffalo NY
Guild: New Horizon [NH]
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Quote:
Originally Posted by deluxe
PvE win: Earthshaker, Crude Swing, Whirlwind Attack, Whirlwind(yes the air skill), Flail, Enraging, FGJ, Res sig/pulverizing/crushing/counterblow/whatever.
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Whirlwind is good if you're in front. Also try going /D and bringing Armor of Sanctity if you are playing with poor player or AI Monks.
__________________
Currently active in GW1 as of February 2015!
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Nov 26, 2009, 07:31 PM // 19:31
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#13
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Desert Nomad
Join Date: Sep 2006
Location: Officer's Club
Guild: Gameamp Guides [AMP]
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If i am doing pve i have Dwarven battle stance + dwarven stability + whatever
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Nov 26, 2009, 09:05 PM // 21:05
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#14
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Forge Runner
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Quote:
Originally Posted by qvtkc
Both swords and axes does those jobs better
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Cool troll is cute. That, or you're arguing without knowing what you're talking about at all in PvE.
While swords are amazing, they are not the better weapon for big damage.
Dragon slash is usually regarded as an adrenaline charger more than it is for big damage. That is because it charges skills like SY and Dwarven Headbutt.
Meanwhile, Whirlwind attack + hundred blades is an amazing AoE combo that is great if used in team builds.
But for the hit hard and steady AoE damage, hammers still dominate. Knockdown is only the icing on their PvE awesomeness.
And axes are underpowered. It doesn't really have any really good builds outside WE gimmicks. But if anyone can prove me wrong, so so.
Last edited by Lishy; Nov 26, 2009 at 09:11 PM // 21:11..
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Nov 27, 2009, 12:03 AM // 00:03
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#15
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Jungle Guide
Join Date: May 2007
Guild: Nice But Deadly[nice]
Profession: N/
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I'm pretty sure the Whirling+HB combo will outdamage a hammer in AoE, especially with mark of pain in the mix, however, that will make the enemy haul ass(you can in fact one shot the whole mob if you hit em just right, but it can go butt up real fast...), and asuran scan+D-slash+brawling headbut is about the best single target damage a war can do, but that's only one target. What earthshaker does is knocklocks a whole mob, which can help your defense and offense. The damage is still phenomenal, but not quite as big as HB+Whirl+MoP, and you get more volume on your KD, but not as steady on 1 target. Though if you could get both in a party, the damage would be epic. Now, Whirling Axe, is the best axe attack for PvE, and really great VS stuff with whirling defense or blocking(jade bows, kournan bowmen, ect). And Enraging smash is great in some prophecies areas where you have to run down grawl udolytes and centaur protectors in HM.
Basically:
1 High Value target( as in dungeon boss, Factions/NF caster boss): D-dlash+headbut+Steelfang+SY!
Hoards of Un KD able, easilly pullable or anti melee foes( like raptors, margonites, beetles, Golems, jotun, tank and nuke parties ect): HB+Whirl+MoP
Everything Else or where you have to or can disable large mobs so your party can kill them(vanquishing, dungeon crawling, small party size areas, VS spiking mobs, like flame djins, roaring ethers, Guardian Missions, and VS ressing parties like undead in the desolation, ect):Earth Shaker+whirling+crude.
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Nov 27, 2009, 02:11 AM // 02:11
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#16
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Forge Runner
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But isn't whirling axe just a weaker Cleave that is unblockable?
Most enemies don't use stances often, so I don't see the point of it, nor' the rest of axe mastery. Every single weapon has some superawesome build a warrior can use, but Axe.
As for swords, I guess maybe I won't deny the damage of them. So I'll conclude invincibility if you have an Earth shaker, Dragon Slasher, and Hundreds blade. Pair them with monks and some stupid heroes to get the rangers, with stances, and pve is epicly won.
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Nov 27, 2009, 06:05 PM // 18:05
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#17
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Jungle Guide
Join Date: May 2007
Guild: Nice But Deadly[nice]
Profession: N/
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An unblockable cleave that cancels stances. You're right, most enemies don't use stances often, but the ones that do are annoying enough to do something about it. I just got sick of being stalled in the venta cemetary mission by that last damn bowman sitting in whirling defense about to signal the base to activate the siege. A Warrior's adrenaline is too valuable to waste in PvE on wild blow so I figured out a bar with furious axe and whirling axe. Whirling defense lasts like 20 seconds+ in HM and only has about 10 seconds of down time, and the jade bows have oath shot and can just sit in it...
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Nov 27, 2009, 07:31 PM // 19:31
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#18
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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Warrior's Endurance might be gimmicky, but WE Axe is still a hard build to put down... Power Attack every 3 seconds, Asuran Scan on anything you target increasing your damage, and the availability to mow through things faster than a Dying Nightmare suiciding by using Rend Enchantments on a 55 Monk... Gimmick or no, it hits hard and gets the job done.
If you check the Warrior sticky, Swords only deal more average base damage than Axes when your Weapon Mastery is 12 or lower. As a Warrior, you should be running with 13+ in your Weapon Mastery, meaning that Axe base damage is going to be higher than Sword. Remember, that's BASE damage, not the armor-ignoring +damage from skills.
As far as Hammer goes, Earth Shaker rules PvE, but you'll need to get the enemies balled up to get them all KD'd. It's not about the damage you deal, it's about all the damage/enemy healing you PREVENT in the first place with AoE 3-sec KD.
If you want to run a Devastating Hammer or Magehunter's Smash build in PvE, go for it, it can be a lot of fun; my personal choice - opt for Dev Hammer where there aren't many blocking enchantments, and go with Magehunter's if you're in a Zone where enemy Monks/Prot users like to toss around Guardian, Aegis, or other block enchants.
My personal PvE Dev Hammer bar:
Weapon Set 1: Zealous Hammer
Weapon Set 2: Elemental Hammer
Weapon Set 3: Furious Spear + Shield
Weapon Set 4: Flatbow
Hammer Mastery: 12+1
Strength: 12+1+1
Earth Magic: 3
Enraging Charge
Frenzy
Rush
Grasping Earth
Counter Blow
Devastating Hammer
Crushing Blow
Mighty Blow
Have fun!
__________________
Warrior for Hire
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Nov 27, 2009, 11:11 PM // 23:11
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#19
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Forge Runner
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Ha ha, I guess I underrate axes. Maybe I'll try the build out.
However, I don't see why any WE war doesn't just switch to Scythe. Is there something about secondary possibilities I'm seeing?
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Nov 28, 2009, 01:56 AM // 01:56
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#20
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Ascalon City
Profession: W/
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Just reading through, I see people mention alot about using elemental weapons, why not sundering upgrades? Is it because of the 20% whereas the elemental 100%?
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