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Old Nov 24, 2009, 09:14 PM // 21:14   #1
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Dev or Magehunters.

What skill do you think is better for the current meta in GvG?

Post a bar if you have one in mind.

Last edited by Assyrian; Dec 05, 2009 at 10:32 AM // 10:32..
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Old Nov 24, 2009, 10:04 PM // 22:04   #2
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magehunters was to counter block stances and preprotted targets, which is not in the meta for stances, and preprots not a threat at all in low end gvg. 3/4 of the time i'll go dev over magehunters

i'm just gonna go ahead and assume you're talking about gvg since you give no specification whatsofreakingever.

Last edited by Gift3d; Nov 24, 2009 at 10:07 PM // 22:07..
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Old Nov 25, 2009, 01:02 AM // 01:02   #3
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Earthshaker+Crude Swing+ Whirlwind Attack, rinse and repeat.

This is a pve forum, not pvp. Campfire, ya ya ya ya
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Old Nov 25, 2009, 01:23 AM // 01:23   #4
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Quote:
Originally Posted by Kain Fz View Post
Earthshaker+Crude Swing+ Whirlwind Attack, rinse and repeat.

This is a pve forum, not pve. Campfire, ya ya ya ya
This basically, throw in pulverizing smash for the lulz.
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Old Nov 25, 2009, 03:52 AM // 03:52   #5
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I usally just run this

OQASE5JTiFxR7ghF8VGWXFie.


Works totally fine with me.
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Old Nov 25, 2009, 02:50 PM // 14:50   #6
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Dunno why anyone would bother with hammers in PvE
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Old Nov 26, 2009, 02:53 AM // 02:53   #7
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Earth shaker, better AoE than axes, and very high damage.
Hammers are pretty much THE weapon if you want to see things go boom in PvE. Knockdown is just a bonus.
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Old Nov 26, 2009, 01:00 PM // 13:00   #8
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Both swords and axes does those jobs better
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Old Nov 26, 2009, 05:55 PM // 17:55   #9
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You MIGHT be able to argue that swords aren't as effective in PvE. But you certainly cannot argue hammers are not. Axes and hammers are both great in PvE.
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Old Nov 26, 2009, 06:26 PM // 18:26   #10
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Quote:
Originally Posted by iToasterHD View Post
You MIGHT be able to argue that swords aren't as effective in PvE. But you certainly cannot argue hammers are not. Axes and hammers are both great in PvE.
I don't think you could. DSlash would be too great a counter-argument.
Or even Hundred Blades...
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Old Nov 26, 2009, 06:53 PM // 18:53   #11
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PvE win: Earthshaker, Crude Swing, Whirlwind Attack, Whirlwind(yes the air skill), Flail, Enraging, FGJ, Res sig/pulverizing/crushing/counterblow/whatever.
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Old Nov 26, 2009, 07:25 PM // 19:25   #12
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Quote:
Originally Posted by deluxe View Post
PvE win: Earthshaker, Crude Swing, Whirlwind Attack, Whirlwind(yes the air skill), Flail, Enraging, FGJ, Res sig/pulverizing/crushing/counterblow/whatever.
Whirlwind is good if you're in front. Also try going /D and bringing Armor of Sanctity if you are playing with poor player or AI Monks.
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Old Nov 26, 2009, 07:31 PM // 19:31   #13
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If i am doing pve i have Dwarven battle stance + dwarven stability + whatever
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Old Nov 26, 2009, 09:05 PM // 21:05   #14
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Quote:
Originally Posted by qvtkc View Post
Both swords and axes does those jobs better
Cool troll is cute. That, or you're arguing without knowing what you're talking about at all in PvE.

While swords are amazing, they are not the better weapon for big damage.
Dragon slash is usually regarded as an adrenaline charger more than it is for big damage. That is because it charges skills like SY and Dwarven Headbutt.
Meanwhile, Whirlwind attack + hundred blades is an amazing AoE combo that is great if used in team builds.
But for the hit hard and steady AoE damage, hammers still dominate. Knockdown is only the icing on their PvE awesomeness.

And axes are underpowered. It doesn't really have any really good builds outside WE gimmicks. But if anyone can prove me wrong, so so.

Last edited by Lishy; Nov 26, 2009 at 09:11 PM // 21:11..
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Old Nov 27, 2009, 12:03 AM // 00:03   #15
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I'm pretty sure the Whirling+HB combo will outdamage a hammer in AoE, especially with mark of pain in the mix, however, that will make the enemy haul ass(you can in fact one shot the whole mob if you hit em just right, but it can go butt up real fast...), and asuran scan+D-slash+brawling headbut is about the best single target damage a war can do, but that's only one target. What earthshaker does is knocklocks a whole mob, which can help your defense and offense. The damage is still phenomenal, but not quite as big as HB+Whirl+MoP, and you get more volume on your KD, but not as steady on 1 target. Though if you could get both in a party, the damage would be epic. Now, Whirling Axe, is the best axe attack for PvE, and really great VS stuff with whirling defense or blocking(jade bows, kournan bowmen, ect). And Enraging smash is great in some prophecies areas where you have to run down grawl udolytes and centaur protectors in HM.

Basically:

1 High Value target( as in dungeon boss, Factions/NF caster boss): D-dlash+headbut+Steelfang+SY!

Hoards of Un KD able, easilly pullable or anti melee foes( like raptors, margonites, beetles, Golems, jotun, tank and nuke parties ect): HB+Whirl+MoP

Everything Else or where you have to or can disable large mobs so your party can kill them(vanquishing, dungeon crawling, small party size areas, VS spiking mobs, like flame djins, roaring ethers, Guardian Missions, and VS ressing parties like undead in the desolation, ect):Earth Shaker+whirling+crude.
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Old Nov 27, 2009, 02:11 AM // 02:11   #16
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But isn't whirling axe just a weaker Cleave that is unblockable?
Most enemies don't use stances often, so I don't see the point of it, nor' the rest of axe mastery. Every single weapon has some superawesome build a warrior can use, but Axe.

As for swords, I guess maybe I won't deny the damage of them. So I'll conclude invincibility if you have an Earth shaker, Dragon Slasher, and Hundreds blade. Pair them with monks and some stupid heroes to get the rangers, with stances, and pve is epicly won.
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Old Nov 27, 2009, 06:05 PM // 18:05   #17
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An unblockable cleave that cancels stances. You're right, most enemies don't use stances often, but the ones that do are annoying enough to do something about it. I just got sick of being stalled in the venta cemetary mission by that last damn bowman sitting in whirling defense about to signal the base to activate the siege. A Warrior's adrenaline is too valuable to waste in PvE on wild blow so I figured out a bar with furious axe and whirling axe. Whirling defense lasts like 20 seconds+ in HM and only has about 10 seconds of down time, and the jade bows have oath shot and can just sit in it...
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Old Nov 27, 2009, 07:31 PM // 19:31   #18
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Warrior's Endurance might be gimmicky, but WE Axe is still a hard build to put down... Power Attack every 3 seconds, Asuran Scan on anything you target increasing your damage, and the availability to mow through things faster than a Dying Nightmare suiciding by using Rend Enchantments on a 55 Monk... Gimmick or no, it hits hard and gets the job done.

If you check the Warrior sticky, Swords only deal more average base damage than Axes when your Weapon Mastery is 12 or lower. As a Warrior, you should be running with 13+ in your Weapon Mastery, meaning that Axe base damage is going to be higher than Sword. Remember, that's BASE damage, not the armor-ignoring +damage from skills.

As far as Hammer goes, Earth Shaker rules PvE, but you'll need to get the enemies balled up to get them all KD'd. It's not about the damage you deal, it's about all the damage/enemy healing you PREVENT in the first place with AoE 3-sec KD.

If you want to run a Devastating Hammer or Magehunter's Smash build in PvE, go for it, it can be a lot of fun; my personal choice - opt for Dev Hammer where there aren't many blocking enchantments, and go with Magehunter's if you're in a Zone where enemy Monks/Prot users like to toss around Guardian, Aegis, or other block enchants.

My personal PvE Dev Hammer bar:

Weapon Set 1: Zealous Hammer
Weapon Set 2: Elemental Hammer
Weapon Set 3: Furious Spear + Shield
Weapon Set 4: Flatbow

Hammer Mastery: 12+1
Strength: 12+1+1
Earth Magic: 3

Enraging Charge
Frenzy
Rush
Grasping Earth
Counter Blow
Devastating Hammer
Crushing Blow
Mighty Blow

Have fun!
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Old Nov 27, 2009, 11:11 PM // 23:11   #19
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Ha ha, I guess I underrate axes. Maybe I'll try the build out.
However, I don't see why any WE war doesn't just switch to Scythe. Is there something about secondary possibilities I'm seeing?
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Old Nov 28, 2009, 01:56 AM // 01:56   #20
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Just reading through, I see people mention alot about using elemental weapons, why not sundering upgrades? Is it because of the 20% whereas the elemental 100%?
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